$30

zero two preset card (koikatsu kkuss)

2 ratings
I want this!

zero two preset card (koikatsu kkuss)

$30
2 ratings

This file is a product made by Koikatsu.

This file is only available for Koikatsu and Studio.

The file configuration includes Koikatsu character preset card, studio scene,

BepInEx zip (kkpe - blend shape expression preset and specter - light preset) included.

To use these files, you must use the kkuss shader and the latest version of Koikatsu's environment.


kkuss shader link

https://ux.getuploader.com/nHaruka_KK/?__cf_chl_jschl_tk__=pmd_f2e38436708c1b91c8baba35915471a87496e020-1628151357-0-gqNtZGzNAeKjcnBszQlO


Since all the materials of this model have been changed to ibl shader and kkuss, this model is well affected by light.

So in the studio, if you press save load in Specter (shortcut 'u'), there is a saved preset.

To adjust the light and depth of field, select a preset and fine-tune the effect.

I have provided blender look expression presets from kkpe for studio use. You don't need to apply the Blend Shape preset, but you can apply it to make your character's expression look sexy.

In particular, to improve the quality of the model, I modified the normal map and body texture, and worked on the pupil texture in Photoshop.



I recently made a video using the specter plug-in. I made the path folder of this plugin as BepInEx.zip, so it would be good to check the path by putting it as a backup file.

If you install the specter plug-in in BepInEx, you can use the function by entering the studio window and pressing the u button.

Among them, you can use the setting value that I have set through save load.

This is an example screenshot to use. When the light is too bright or hard to see, this function allows you to adjust the light and depth of field.

Detailed control can be adjusted by pressing the effect window.


Blend shape files can be loaded via the example path. kkpe-adv.mode-blend shape-save/load

If you are using the kkpe function for the first time, there may not be a folder that you can put in this path.

In this case, touch anything kkpe setting, save it, and put the blend shape files received through the open folder.

You can fix arm twist error in mmdd like this:

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