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Code geass C.C. Koikatsu (kktus) preset card, studio scene

$30
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The reward includes a Koikatsu (kktus) preset card, studio scene, blenshape key, and specter setting.

kkuss / kkuts shader link and BepInEx. zip guide

https://www.patreon.com/posts/58331205

kkuss / kkuts shader link

https://ux.getuploader.com/nHaruka_KK/index/date/desc/2

Please update to kkuss / kkuts shader and Recent version of koikatsu

Please update HF mod / kkmanager if mod is missing. I recently made a video using the specter plug-in. I made the path folder of this plugin as BepInEx.zip, so it would be good to check the path by putting it as a backup file

If you install the specter plug-in in BepInEx, you can use the function by entering the studio window and pressing the u button

The scenes do not move automatically, and you can enjoy mmd through the 'mmdd' plugin.
https://mega.nz/folder/oiB2wAQK#ojGIzlAN-1B-263uUDEalQ/folder/Jm5xAIbA
Deep respect to the plugin creators who made mmd run on koikatsu.

This is made by Koikatsu.

To use this preset file, please use the latest version of Koikatsu as possible.

This file can only be used in Koikatsu and Studio.

Since all materials in this model have been changed to the ibl shader, this model is well affected by light.

Therefore, it can be difficult to use for maps with excessive lighting in Free H.

Since it was developed for studio use, if you use mod light well, you can better use model characters for vmd, mmdd and scenes.

When loading a file in the studio, there is an error that the eyes cannot be loaded.

In this case, it can be solved by pressing the Import or Change character again.

I also provided a preset card and a blender shape key from kkpe for studio use. You don't need to apply the shape key, but you can apply it to make the character's expression look sexy.

In particular, to increase the quality of the model, I modified the normal map and texture of the body, and worked with the texture of the pupils in Photoshop.

BepInEx - plugin - kkpe - blend shape - preset blend shape files allow you to adjust mmdd face motion in the studio.

After selecting the target character, the blend shape can be used by selecting it from kkpe - Adv.mode - blend shapes - save/load preset.

Through the specter in the BepInEx file, it is possible to correct the light of the studio scene that is too bright or insufficient. After copying and pasting the corresponding BepInEx file path to the Koikatsu rx11 version, enter the studio and press the 'u' button, the Specter window will appear, and you can load a good setting file from the save load window and adjust the lighting and effects.

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$30

Code geass C.C. Koikatsu (kktus) preset card, studio scene

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